unreal.ChaosVDParticleDynamics¶
- class unreal.ChaosVDParticleDynamics¶
Bases:
ChaosVDParticleDataBaseSimplified UStruct version of FParticleDynamics. Used to be able to show the values in the editor and allow changes via the Property Editor.
C++ Source:
Module: ChaosVDRuntime
File: ChaosVDParticleDataWrapper.h
Editor Properties: (see get_editor_property/set_editor_property)
m_acceleration(Vector): [Read-Write]m_angular_acceleration(Vector): [Read-Write]m_angular_impulse_velocity(Vector): [Read-Write]m_linear_impulse_velocity(Vector): [Read-Write]