unreal.ChaosVDParticleDynamicMisc¶
- class unreal.ChaosVDParticleDynamicMisc¶
Bases:
ChaosVDParticleDataBaseSimplified UStruct version of FParticleDynamicMisc. Used to be able to show the values in the editor and allow changes via the Property Editor.
C++ Source:
Module: ChaosVDRuntime
File: ChaosVDParticleDataWrapper.h
Editor Properties: (see get_editor_property/set_editor_property)
disabled(bool): [Read-Write]m_angular_ether_drag(double): [Read-Write]m_collision_constraint_flag(uint32): [Read-Write]m_collision_group(int32): [Read-Write]m_control_flags(ChaosVDFRigidParticleControlFlags): [Read-Write]m_max_angular_speed_sq(double): [Read-Write]m_max_linear_speed_sq(double): [Read-Write]m_object_state(ChaosVDObjectStateType): [Read-Write]m_sleep_type(ChaosVDSleepType): [Read-Write]