unreal.ChaosVDContactPoint
¶
- class unreal.ChaosVDContactPoint¶
Bases:
StructBase
Chaos VDContact Point
C++ Source:
Module: ChaosVDRuntime
File: ChaosVDCollisionDataWrappers.h
Editor Properties: (see get_editor_property/set_editor_property)
contact_type
(ChaosVDContactPointType): [Read-Write] Whether this is a vertex-plane contact, edge-edge contact etc.face_index
(int32): [Read-Write] Face index of the shape we hit. Only valid for Heightfield and Trimesh contact points, otherwise INDEX_NONEphi
(float): [Read-Write] Contact separation (negative for overlap)shape_contact_normal
(Vector): [Read-Write] Shape-space contact normal on the second shape with direction that points away from shape 1shape_contact_points
(Array[Vector]): [Read-Write] Shape-space contact points on the two bodies