unreal.ChaosVDConstraint¶
- class unreal.ChaosVDConstraint¶
Bases:
StructBaseChaos VDConstraint
C++ Source:
Module: ChaosVDRuntime
File: ChaosVDCollisionDataWrappers.h
Editor Properties: (see get_editor_property/set_editor_property)
accumulated_impulse(Vector): [Read-Write]can_restore_manifold(bool): [Read-Write]ccd_enable_penetration(float): [Read-Write]ccd_enabled(bool): [Read-Write]ccd_sweep_enabled(bool): [Read-Write]ccd_target_penetration(float): [Read-Write]ccd_time_of_impact(float): [Read-Write]closest_manifold_point_index(int32): [Read-Write]collision_margins(Array[float]): [Read-Write]collision_tolerance(float): [Read-Write]cull_distance(float): [Read-Write]disabled(bool): [Read-Write]expected_num_manifold_points(int32): [Read-Write]implicit_transforms(Array[Transform]): [Read-Write]is_probe(bool): [Read-Write]is_probe_unmodified(bool): [Read-Write]is_quadratic0(bool): [Read-Write]is_quadratic1(bool): [Read-Write]last_shape_world_position_delta(Vector): [Read-Write]last_shape_world_rotation_delta(Quat): [Read-Write]manifold_points(Array[ChaosVDManifoldPoint]): [Read-Write]material_set(bool): [Read-Write]modifier_applied(bool): [Read-Write]particle0_index(int32): [Read-Only]particle1_index(int32): [Read-Only]shape_world_transforms(Array[Transform]): [Read-Write]shapes_type(ChaosVDContactShapesType): [Read-Write]stiffness(float): [Read-Write]use_incremental_manifold(bool): [Read-Write]use_manifold(bool): [Read-Write]was_manifold_restored(bool): [Read-Write]