unreal.ChaosVDContactPoint¶
- class unreal.ChaosVDContactPoint¶
Bases:
StructBaseChaos VDContact Point
C++ Source:
Module: ChaosVDRuntime
File: ChaosVDCollisionDataWrappers.h
Editor Properties: (see get_editor_property/set_editor_property)
contact_type(ChaosVDContactPointType): [Read-Write] Whether this is a vertex-plane contact, edge-edge contact etc.face_index(int32): [Read-Write] Face index of the shape we hit. Only valid for Heightfield and Trimesh contact points, otherwise INDEX_NONEphi(float): [Read-Write] Contact separation (negative for overlap)shape_contact_normal(Vector): [Read-Write] Shape-space contact normal on the second shape with direction that points away from shape 1shape_contact_points(Array[Vector]): [Read-Write] Shape-space contact points on the two bodies