unreal.ChaosVDConstraint
¶
- class unreal.ChaosVDConstraint¶
Bases:
StructBase
Chaos VDConstraint
C++ Source:
Module: ChaosVDRuntime
File: ChaosVDCollisionDataWrappers.h
Editor Properties: (see get_editor_property/set_editor_property)
accumulated_impulse
(Vector): [Read-Write]can_restore_manifold
(bool): [Read-Write]ccd_enable_penetration
(float): [Read-Write]ccd_enabled
(bool): [Read-Write]ccd_sweep_enabled
(bool): [Read-Write]ccd_target_penetration
(float): [Read-Write]ccd_time_of_impact
(float): [Read-Write]closest_manifold_point_index
(int32): [Read-Write]collision_margins
(Array[float]): [Read-Write]collision_tolerance
(float): [Read-Write]cull_distance
(float): [Read-Write]disabled
(bool): [Read-Write]expected_num_manifold_points
(int32): [Read-Write]implicit_transforms
(Array[Transform]): [Read-Write]is_probe
(bool): [Read-Write]is_probe_unmodified
(bool): [Read-Write]is_quadratic0
(bool): [Read-Write]is_quadratic1
(bool): [Read-Write]last_shape_world_position_delta
(Vector): [Read-Write]last_shape_world_rotation_delta
(Quat): [Read-Write]manifold_points
(Array[ChaosVDManifoldPoint]): [Read-Write]material_set
(bool): [Read-Write]modifier_applied
(bool): [Read-Write]particle0_index
(int32): [Read-Only]particle1_index
(int32): [Read-Only]shape_world_transforms
(Array[Transform]): [Read-Write]shapes_type
(ChaosVDContactShapesType): [Read-Write]stiffness
(float): [Read-Write]use_incremental_manifold
(bool): [Read-Write]use_manifold
(bool): [Read-Write]was_manifold_restored
(bool): [Read-Write]