unreal.ChaosStanceModifier¶
- class unreal.ChaosStanceModifier(duration_ms: float = 0.0, start_sim_time_ms: float = 0.0, cancel_on_mode_change: bool = False, modified_capsule_half_height: float = 0.0, modified_capsule_radius: float = 0.0, modified_capsule_ground_clearance: float = 0.0, default_capsule_half_height: float = 0.0, default_capsule_radius: float = 0.0, default_capsule_ground_clearance: float = 0.0, max_speed_override: type = (), acceleration_override: type = ())¶
Bases:
MovementModifierBaseChaos Stance Modifier
C++ Source:
Plugin: ChaosMover
Module: ChaosMover
File: ChaosStanceModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
acceleration_override(‘undefined’): [Read-Write] Override Accelerationcancel_on_mode_change(bool): [Read-Write] Whether to cancel the modifier when the movement mode changesdefault_capsule_ground_clearance(float): [Read-Write] Ground clearance of the default unmodified capsuledefault_capsule_half_height(float): [Read-Write] Height of the default unmodified capsuledefault_capsule_radius(float): [Read-Write] Radius of the default unmodified capsuleduration_ms(float): [Read-Write] This modifier will expire after a set amount of time if > 0. If 0, it will be ticked only once, regardless of time step. It will need to be manually ended if < 0.max_speed_override(‘undefined’): [Read-Write] Override Max Speedmodified_capsule_ground_clearance(float): [Read-Write] Ground clearance of the modified capsulemodified_capsule_half_height(float): [Read-Write] Height of the modified capsulemodified_capsule_radius(float): [Read-Write] Radius of the modified capsulestart_sim_time_ms(double): [Read-Only] The simulation time this move first ticked (< 0 means it hasn’t started yet)
- property cancel_on_mode_change: bool¶
[Read-Write] Whether to cancel the modifier when the movement mode changes
- Type:
(bool)
- property default_capsule_ground_clearance: float¶
[Read-Write] Ground clearance of the default unmodified capsule
- Type:
(float)
- property default_capsule_half_height: float¶
[Read-Write] Height of the default unmodified capsule
- Type:
(float)
- property default_capsule_radius: float¶
[Read-Write] Radius of the default unmodified capsule
- Type:
(float)
- property modified_capsule_ground_clearance: float¶
[Read-Write] Ground clearance of the modified capsule
- Type:
(float)