unreal.ChaosSolverDestructionSettings¶
- class unreal.ChaosSolverDestructionSettings¶
Bases:
StructBaseChaos Solver Destruction Settings
C++ Source:
Module: Chaos
File: ChaosSolverConfiguration.h
Editor Properties: (see get_editor_property/set_editor_property)
clustering_particle_release_throttling_max_count(int32): [Read-Write] Maximum number of active geometry collection to reach before all released clustering disable all released particle instantlyclustering_particle_release_throttling_min_count(int32): [Read-Write] Minimum number of active geometry collection to reach before clustering start to disable a percentage of the released particle per clusteroptimize_for_runtime_memory(bool): [Read-Write] When enabled, this will avoid creating non-necessary geometry collection physics data until the root breaks This will save runtime memory for unbroken geometry collection at the cost of allocating those particle when the first break happens It is false by defaultper_advance_breaks_allowed(int32): [Read-Write] Number of breaks allowed to occur for each invocation of AdvanceClusteringper_advance_breaks_reschedule_limit(int32): [Read-Write] Number of breaks allowed to be rescheduled for next frame if any