unreal.ChaosRemovalEvent¶
- class unreal.ChaosRemovalEvent(component=None, location=[0.0, 0.0, 0.0], mass=0.0)¶
Bases:
unreal.StructBaseChaos Removal Event
C++ Source:
Module: ChaosSolverEngine
File: ChaosGameplayEventDispatcher.h
Editor Properties: (see get_editor_property/set_editor_property)
component(PrimitiveComponent): [Read-Write] Componentlocation(Vector): [Read-Write] Locationmass(float): [Read-Write] Mass
- property component¶
[Read-Only] Component
- Type