unreal.ChaosPointMovementPathPoint¶
- class unreal.ChaosPointMovementPathPoint(basis: ChaosPointMovementLocationBasis = Ellipsis, location: Vector = Ellipsis, rotation_basis: ChaosPointMovementLocationBasis = Ellipsis, rotation: Rotator = Ellipsis)¶
Bases:
StructBaseChaos Point Movement Path Point
C++ Source:
Plugin: ChaosMover
Module: ChaosMover
File: ChaosPointMovementPathPattern.h
Editor Properties: (see get_editor_property/set_editor_property)
basis(ChaosPointMovementLocationBasis): [Read-Write] Basis that the location of this point is relative tolocation(Vector): [Read-Write] The location to move toward (i.e. root component location by default)rotation(Rotator): [Read-Write] The rotation to rotate towardrotation_basis(ChaosPointMovementLocationBasis): [Read-Write] Basis that the rotation at this point is relative to
- property basis: ChaosPointMovementLocationBasis¶
[Read-Only] Basis that the location of this point is relative to
- Type:
- property location: Vector¶
[Read-Only] The location to move toward (i.e. root component location by default)
- Type:
(Vector)
- property rotation_basis: ChaosPointMovementLocationBasis¶
[Read-Only] Basis that the rotation at this point is relative to
- Type: