unreal.ChaosPointMovementPathPoint

class unreal.ChaosPointMovementPathPoint(basis: ChaosPointMovementLocationBasis = Ellipsis, location: Vector = Ellipsis, rotation_basis: ChaosPointMovementLocationBasis = Ellipsis, rotation: Rotator = Ellipsis)

Bases: StructBase

Chaos Point Movement Path Point

C++ Source:

  • Plugin: ChaosMover

  • Module: ChaosMover

  • File: ChaosPointMovementPathPattern.h

Editor Properties: (see get_editor_property/set_editor_property)

  • basis (ChaosPointMovementLocationBasis): [Read-Write] Basis that the location of this point is relative to

  • location (Vector): [Read-Write] The location to move toward (i.e. root component location by default)

  • rotation (Rotator): [Read-Write] The rotation to rotate toward

  • rotation_basis (ChaosPointMovementLocationBasis): [Read-Write] Basis that the rotation at this point is relative to

property basis: ChaosPointMovementLocationBasis

[Read-Only] Basis that the location of this point is relative to

Type:

(ChaosPointMovementLocationBasis)

property location: Vector

[Read-Only] The location to move toward (i.e. root component location by default)

Type:

(Vector)

property rotation: Rotator

[Read-Only] The rotation to rotate toward

Type:

(Rotator)

property rotation_basis: ChaosPointMovementLocationBasis

[Read-Only] Basis that the rotation at this point is relative to

Type:

(ChaosPointMovementLocationBasis)