unreal.ChaosRemovalEvent¶
- class unreal.ChaosRemovalEvent(component: PrimitiveComponent = Ellipsis, location: Vector = Ellipsis, mass: float = 0.0)¶
Bases:
StructBaseChaos Removal Event
C++ Source:
Module: Engine
File: ChaosEventType.h
Editor Properties: (see get_editor_property/set_editor_property)
component(PrimitiveComponent): [Read-Write]location(Vector): [Read-Write]mass(float): [Read-Write]
- property component: PrimitiveComponent¶
[Read-Only]
- Type: