unreal.ChaosMutablePathedMovementProperties¶
- class unreal.ChaosMutablePathedMovementProperties¶
Bases:
StructBaseProperties that can change during game-time and affect path movement calculations. Split into its own struct because both the input and sync state structs want to hold onto these.
C++ Source:
Plugin: ChaosMover
Module: ChaosMover
File: ChaosPathedMovementTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
wants_looping_playback(bool): [Read-Write] True = Looping, False = Will stop next time it reaches the end (that end could be 0 or 1 depending on bWantsOneWayPlayback and bWantsReversePlayback)wants_one_way_playback(bool): [Read-Write] True = One way playback (0->1), False = Round trip, there and back (0->1->0)wants_reverse_playback(bool): [Read-Write] True = Reverse, False = Forwardwants_to_play(bool): [Read-Write] True = Wants to being playing the path, False = Wants to be stopped