unreal.ChaosMutablePathedMovementProperties

class unreal.ChaosMutablePathedMovementProperties

Bases: StructBase

Properties that can change during game-time and affect path movement calculations. Split into its own struct because both the input and sync state structs want to hold onto these.

C++ Source:

  • Plugin: ChaosMover

  • Module: ChaosMover

  • File: ChaosPathedMovementTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • wants_looping_playback (bool): [Read-Write] True = Looping, False = Will stop next time it reaches the end (that end could be 0 or 1 depending on bWantsOneWayPlayback and bWantsReversePlayback)

  • wants_one_way_playback (bool): [Read-Write] True = One way playback (0->1), False = Round trip, there and back (0->1->0)

  • wants_reverse_playback (bool): [Read-Write] True = Reverse, False = Forward

  • wants_to_play (bool): [Read-Write] True = Wants to being playing the path, False = Wants to be stopped