unreal.ChaosMoverTimeStepDebugData¶
- class unreal.ChaosMoverTimeStepDebugData¶
Bases:
MoverDataStructBaseThis will be replaced eventually by the Chaos Visual Debugger supporting the display of this information
C++ Source:
Plugin: ChaosMover
Module: ChaosMover
File: ChaosMoverSimulationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
is_resimulating(bool): [Read-Only] This is so CVD can display TimeStep.bIsResimulating properly, which does not exist in FMoverTimeStep in a way that will show up by defaulttime_step(MoverTimeStep): [Read-Only]