unreal.ChaosMovementSettingsOverridesRemover¶
- class unreal.ChaosMovementSettingsOverridesRemover(mode_name: Name = 'None')¶
Bases:
MoverDataStructBaseAdd this struct to the character inputs to cancel any max speed and acceleration for the input mode
C++ Source:
Plugin: ChaosMover
Module: ChaosMover
File: ChaosCharacterInputs.h
Editor Properties: (see get_editor_property/set_editor_property)
mode_name(Name): [Read-Write] The name of the mode to apply the overrides to. If this is set to none the override will apply to the currently active mode