unreal.ChaosMovementSettingsOverridesRemover

class unreal.ChaosMovementSettingsOverridesRemover(mode_name: Name = 'None')

Bases: MoverDataStructBase

Add this struct to the character inputs to cancel any max speed and acceleration for the input mode

C++ Source:

  • Plugin: ChaosMover

  • Module: ChaosMover

  • File: ChaosCharacterInputs.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mode_name (Name): [Read-Write] The name of the mode to apply the overrides to. If this is set to none the override will apply to the currently active mode

property mode_name: Name

[Read-Write] The name of the mode to apply the overrides to. If this is set to none the override will apply to the currently active mode

Type:

(Name)