unreal.ChaosMovementSettingsOverrides¶
- class unreal.ChaosMovementSettingsOverrides(mode_name: Name = 'None', max_speed_override: float = 0.0, acceleration_override: float = 0.0)¶
Bases:
MoverDataStructBaseAdd this struct to the character inputs to override the max speed and acceleration
C++ Source:
Plugin: ChaosMover
Module: ChaosMover
File: ChaosCharacterInputs.h
Editor Properties: (see get_editor_property/set_editor_property)
acceleration_override(float): [Read-Write] Override max linear rate of acceleration for controlled input. May be scaled based on magnitude of input.max_speed_override(float): [Read-Write] Override maximum speed in the movement planemode_name(Name): [Read-Write] The name of the mode to apply the overrides to. If this is set to none the override will apply to the currently active mode
- property acceleration_override: float¶
[Read-Write] Override max linear rate of acceleration for controlled input. May be scaled based on magnitude of input.
- Type:
(float)