unreal.ChaosBreakingEventData
¶
- class unreal.ChaosBreakingEventData(location: Vector = Ellipsis, velocity: Vector = Ellipsis, mass: float = 0.0)¶
Bases:
StructBase
A breaking event data structure.
C++ Source:
Module: GeometryCollectionEngine
File: ChaosBreakingEventFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
location
(Vector): [Read-Write] Location: Location of the breaking event (centroid)mass
(float): [Read-Write] Mass: The mass of the breaking eventvelocity
(Vector): [Read-Write] Velocity: The velocity of the breaking event