unreal.ChaosBreakEvent¶
- class unreal.ChaosBreakEvent(component: PrimitiveComponent = Ellipsis, location: Vector = Ellipsis, velocity: Vector = Ellipsis, angular_velocity: Vector = Ellipsis, mass: float = 0.0, index: int = 0)¶
Bases:
StructBaseChaos Break Event
C++ Source:
Module: ChaosSolverEngine
File: ChaosGameplayEventDispatcher.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_velocity(Vector): [Read-Write] Angular Velocity: Angular Velocity of the breaking particlecomponent(PrimitiveComponent): [Read-Write] Component: primitive component involved in the break eventindex(int32): [Read-Write] Index: Index of the geometry collection bone if positivelocation(Vector): [Read-Write] Location: World location of the breakmass(float): [Read-Write] Mass: Mass of the breaking particlevelocity(Vector): [Read-Write] Velocity: Linear Velocity of the breaking particle
- property angular_velocity: Vector¶
[Read-Only] Angular Velocity: Angular Velocity of the breaking particle
- Type:
(Vector)
- property component: PrimitiveComponent¶
[Read-Only] Component: primitive component involved in the break event
- Type: