unreal.ChaosBreakEvent¶
- class unreal.ChaosBreakEvent(component=None, location=[0.0, 0.0, 0.0], velocity=[0.0, 0.0, 0.0], angular_velocity=[0.0, 0.0, 0.0], mass=0.0)¶
Bases:
unreal.StructBaseChaos Break Event
C++ Source:
Module: ChaosSolverEngine
File: ChaosGameplayEventDispatcher.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_velocity(Vector): [Read-Write] Angular Velocitycomponent(PrimitiveComponent): [Read-Write] Componentlocation(Vector): [Read-Write] Locationmass(float): [Read-Write] Massvelocity(Vector): [Read-Write] Velocity
- property component¶
[Read-Only] Component
- Type