unreal.StarInputData¶
- class unreal.StarInputData(ra: float = 0.0, dec: float = 0.0, distance_in_pc: float = 0.0, name: str = '', magnitude: float = 0.0, color: LinearColor = Ellipsis)¶
Bases:
TableRowBaseTableRow Base type to describe the Creation parameters of a Basic Star Will only be used at creation time, from a proper Data Table This Struct contains the minimal needed data for a Fictional Star
C++ Source:
Plugin: CelestialVault
Module: CelestialVault
File: CelestialDataTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
color(LinearColor): [Read-Write] Star RGB Color - Useless if computed from the B-Vdec(double): [Read-Write] The Star Declination in the Celestial Frame - In Degreesdistance_in_pc(double): [Read-Write] Earth to Star distance (in Parsecs)magnitude(double): [Read-Write] Star Magnitudename(str): [Read-Write] Star Namera(double): [Read-Write] The Star Right Ascension in the Celestial Frame - In hours!
- property color: LinearColor¶
[Read-Write] Star RGB Color - Useless if computed from the B-V
- Type: