unreal.CameraRigProxyAsset¶
- class unreal.CameraRigProxyAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectA proxy for a camera rig asset.
This is useful for indicating that a camera rig should be activated in a camera director, but without hard-referencing a particular camera rig. This way, that camera director can be used by multiple cameras with their own camera rigs.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: CameraRigProxyAsset.h