unreal.CameraRigInstanceFunctions

class unreal.CameraRigInstanceFunctions(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Blueprint functions for camera rig instance IDs.

C++ Source:

  • Plugin: GameplayCameras

  • Module: GameplayCameras

  • File: CameraRigInstanceID.h

classmethod is_valid(instance_id) bool

Whether the given camera rig instance ID is valid. A valid ID doesn’t necessarily correspond to a camera rig instance that is still running.

Parameters:

instance_id (CameraRigInstanceID)

Return type:

bool