unreal.CameraRigInstanceFunctions¶
- class unreal.CameraRigInstanceFunctions(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryBlueprint functions for camera rig instance IDs.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: CameraRigInstanceID.h
- classmethod is_valid(instance_id) bool¶
Whether the given camera rig instance ID is valid. A valid ID doesn’t necessarily correspond to a camera rig instance that is still running.
- Parameters:
instance_id (CameraRigInstanceID)
- Return type: