unreal.CameraRigProxyAsset

class unreal.CameraRigProxyAsset(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

A proxy for a camera rig asset.

This is useful for indicating that a camera rig should be activated in a camera director, but without hard-referencing a particular camera rig. This way, that camera director can be used by multiple cameras with their own camera rigs.

C++ Source:

  • Plugin: GameplayCameras

  • Module: GameplayCameras

  • File: CameraRigProxyAsset.h