unreal.CameraActorTargetInfo¶
- class unreal.CameraActorTargetInfo(actor: Actor = Ellipsis, socket_name: Name = 'None', bone_name: Name = 'None', target_shape: CameraTargetShape = Ellipsis, target_size: float = 0.0, weight: float = 0.0)¶
Bases:
StructBaseTargeting information for a camera rig.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: CameraActorTargetInfo.h
Editor Properties: (see get_editor_property/set_editor_property)
actor(Actor): [Read-Write] The actor to target.bone_name(Name): [Read-Write] An optional bone to target on the actor.socket_name(Name): [Read-Write] An optional socket to target on the actor.target_shape(CameraTargetShape): [Read-Write] Specifies the shape of the target.target_size(float): [Read-Write] Specifies the size of target. Only used if TargetShape is set to manual bounds.weight(float): [Read-Write] The weight of this target. Unused when only one target is used.
- property target_shape: CameraTargetShape¶
[Read-Write] Specifies the shape of the target.
- Type: