unreal.CameraActorAttachmentInfo

class unreal.CameraActorAttachmentInfo(actor: Actor = Ellipsis, socket_name: Name = 'None', bone_name: Name = 'None', weight: float = 0.0)

Bases: StructBase

Attachment information for a camera rig.

C++ Source:

  • Plugin: GameplayCameras

  • Module: GameplayCameras

  • File: CameraActorAttachmentInfo.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor (Actor): [Read-Write] The actor to attach to.

  • bone_name (Name): [Read-Write] An optional bone to attach to on the actor.

  • socket_name (Name): [Read-Write] An optional socket to attach to on the actor.

  • weight (float): [Read-Write] The weight of this attachment. Unused if only one attachment is used.

property actor: Actor

[Read-Write] The actor to attach to.

Type:

(Actor)

property bone_name: Name

[Read-Write] An optional bone to attach to on the actor.

Type:

(Name)

property socket_name: Name

[Read-Write] An optional socket to attach to on the actor.

Type:

(Name)

property weight: float

[Read-Write] The weight of this attachment. Unused if only one attachment is used.

Type:

(float)