unreal.CameraActorAttachmentInfo¶
- class unreal.CameraActorAttachmentInfo(actor: Actor = Ellipsis, socket_name: Name = 'None', bone_name: Name = 'None', weight: float = 0.0)¶
Bases:
StructBaseAttachment information for a camera rig.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: CameraActorAttachmentInfo.h
Editor Properties: (see get_editor_property/set_editor_property)
actor(Actor): [Read-Write] The actor to attach to.bone_name(Name): [Read-Write] An optional bone to attach to on the actor.socket_name(Name): [Read-Write] An optional socket to attach to on the actor.weight(float): [Read-Write] The weight of this attachment. Unused if only one attachment is used.