unreal.CameraActorTargetInfo

class unreal.CameraActorTargetInfo(actor: Actor = Ellipsis, socket_name: Name = 'None', bone_name: Name = 'None', target_shape: CameraTargetShape = Ellipsis, target_size: float = 0.0, weight: float = 0.0)

Bases: StructBase

Targeting information for a camera rig.

C++ Source:

  • Plugin: GameplayCameras

  • Module: GameplayCameras

  • File: CameraActorTargetInfo.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor (Actor): [Read-Write] The actor to target.

  • bone_name (Name): [Read-Write] An optional bone to target on the actor.

  • socket_name (Name): [Read-Write] An optional socket to target on the actor.

  • target_shape (CameraTargetShape): [Read-Write] Specifies the shape of the target.

  • target_size (float): [Read-Write] Specifies the size of target. Only used if TargetShape is set to manual bounds.

  • weight (float): [Read-Write] The weight of this target. Unused when only one target is used.

property actor: Actor

[Read-Write] The actor to target.

Type:

(Actor)

property bone_name: Name

[Read-Write] An optional bone to target on the actor.

Type:

(Name)

property socket_name: Name

[Read-Write] An optional socket to target on the actor.

Type:

(Name)

property target_shape: CameraTargetShape

[Read-Write] Specifies the shape of the target.

Type:

(CameraTargetShape)

property target_size: float

[Read-Write] Specifies the size of target. Only used if TargetShape is set to manual bounds.

Type:

(float)

property weight: float

[Read-Write] The weight of this target. Unused when only one target is used.

Type:

(float)