unreal.CalibratedMusicTimebase¶
- class unreal.CalibratedMusicTimebase¶
Bases:
EnumBaseECalibrated Music Timebase
C++ Source:
Plugin: Harmonix
Module: Harmonix
File: MusicalTimebase.h
- AUDIO_RENDER_TIME: CalibratedMusicTimebase = Ellipsis¶
Tells you almost exactly where the audio renderer is right now (smoothed version of the jittery,
raw position of the audio rendering). Useful for queuing up musical events based on the current
song time.
- Type:
0
- EXPERIENCED_TIME: CalibratedMusicTimebase = Ellipsis¶
Tells you what the player is actually hearing & seeing this instant (when properly calibrated).
Useful for scoring player input.
- Type:
1
- RAW_AUDIO_RENDER_TIME: CalibratedMusicTimebase = Ellipsis¶
Un-smoothed, jittery, * raw position of the audio rendering. Only useful for debugging!
- Type:
3
- Type:
Tells you exactly where the audio renderer is right now. NOTE
- VIDEO_RENDER_TIME: CalibratedMusicTimebase = Ellipsis¶
Tells you what you should be drawing right now so it appears in sync with the music. (when properly calibrated).
Useful for synchronizing animations, ui, and other visuals to the music.
- Type:
2