unreal.CRSimSoftCollision¶
- class unreal.CRSimSoftCollision¶
Bases:
StructBaseCRSim Soft Collision
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: CRSimSoftCollision.h
Editor Properties: (see get_editor_property/set_editor_property)
coefficient(float): [Read-Write] The strength of the collision forcefalloff_type(RigVMAnimEasingType): [Read-Write] The type of falloff to useinverted(bool): [Read-Write] If set to true the collision volume will be invertedmaximum_distance(float): [Read-Write] The maximum distance for the collision. If this is equal or lower than the minimum there’s no falloff. For a cone shape this represents the maximum angle in degrees.minimum_distance(float): [Read-Write] The minimum distance for the collision. If this is equal or higher than the maximum there’s no falloff. For a cone shape this represents the minimum angle in degrees.shape_type(CRSimSoftCollisionType): [Read-Write] The type of collision shapetransform(Transform): [Read-Write] The world / global transform of the collisoin