unreal.CRSimPointForce¶
- class unreal.CRSimPointForce¶
Bases:
StructBaseCRSim Point Force
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: CRSimPointForce.h
Editor Properties: (see get_editor_property/set_editor_property)
coefficient(float): [Read-Write] The strength of the force (a multiplier for direction based forces)force_type(CRSimPointForceType): [Read-Write] The type of force.normalize(bool): [Read-Write] If set to true the input vector will be normalized.vector(Vector): [Read-Write] The point / direction to use for the force. This is a direction for direction based forces, while this is a position for attractor / repel based forces.