unreal.CRSimLinearSpring
¶
- class unreal.CRSimLinearSpring¶
Bases:
StructBase
CRSim Linear Spring
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: CRSimLinearSpring.h
Editor Properties: (see get_editor_property/set_editor_property)
coefficient
(float): [Read-Write] Coefficient: The power of this springequilibrium
(float): [Read-Write] Equilibrium: The rest length of this spring. A value of lower than zero indicates that the equilibrium should be based on the current distance of the two subjects.subject_a
(int32): [Read-Write] Subject A: The first point affected by this springsubject_b
(int32): [Read-Write] Subject B: The second point affected by this spring