unreal.CRSimPoint¶
- class unreal.CRSimPoint¶
Bases:
StructBaseCRSim Point
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: CRSimPoint.h
Editor Properties: (see get_editor_property/set_editor_property)
inherit_motion(float): [Read-Write] Inherit Motion: Defines how much the point will inherit motion from its input. This does not have an effect on passive (mass == 0.0) points. Values can be higher than 1 due to timestep - but they are clamped internally.linear_damping(float): [Read-Write] Linear Damping: The linear damping of the pointlinear_velocity(Vector): [Read-Write] Linear Velocity: The velocity of the point per secondmass(float): [Read-Write] Mass: The mass of the pointposition(Vector): [Read-Write] Position: The position of the pointsize(float): [Read-Write] Size: Size of the point - only used for collision