unreal.CEEffectorTorusType¶
- class unreal.CEEffectorTorusType(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CEEffectorBoundTypeCEEffector Torus Type
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEEffectorTorusType.h
Editor Properties: (see get_editor_property/set_editor_property)
easing(CEClonerEasing): [Read-Write] Weight easing function applied to lerp transformsinvert_type(bool): [Read-Write] Invert the type effect, instead of affecting the inside of a zone, will affect the outsidetorus_inner_radius(float): [Read-Write] Minimum revolved radius for the torus effect, clones contained inside will be affected with a maximum weighttorus_outer_radius(float): [Read-Write] Maximum revolved radius for the torus effect, clones outside of it will not be affectedtorus_radius(float): [Read-Write] Main torus radius from center to the edge where inner and outer tube will be revolved