unreal.CEEffectorTorusType

class unreal.CEEffectorTorusType(outer: Object | None = None, name: Name | str = 'None')

Bases: CEEffectorBoundType

CEEffector Torus Type

C++ Source:

  • Plugin: ClonerEffector

  • Module: ClonerEffector

  • File: CEEffectorTorusType.h

Editor Properties: (see get_editor_property/set_editor_property)

  • easing (CEClonerEasing): [Read-Write] Weight easing function applied to lerp transforms

  • invert_type (bool): [Read-Write] Invert the type effect, instead of affecting the inside of a zone, will affect the outside

  • torus_inner_radius (float): [Read-Write] Minimum revolved radius for the torus effect, clones contained inside will be affected with a maximum weight

  • torus_outer_radius (float): [Read-Write] Maximum revolved radius for the torus effect, clones outside of it will not be affected

  • torus_radius (float): [Read-Write] Main torus radius from center to the edge where inner and outer tube will be revolved

get_torus_inner_radius() float

Get Torus Inner Radius

Return type:

float

get_torus_outer_radius() float

Get Torus Outer Radius

Return type:

float

get_torus_radius() float

Get Torus Radius

Return type:

float

set_torus_inner_radius(radius) None

Set Torus Inner Radius

Parameters:

radius (float)

set_torus_outer_radius(radius) None

Set Torus Outer Radius

Parameters:

radius (float)

set_torus_radius(radius) None

Set Torus Radius

Parameters:

radius (float)