unreal.CEEffectorSphereType

class unreal.CEEffectorSphereType(outer: Object | None = None, name: Name | str = 'None')

Bases: CEEffectorBoundType

CEEffector Sphere Type

C++ Source:

  • Plugin: ClonerEffector

  • Module: ClonerEffector

  • File: CEEffectorSphereType.h

Editor Properties: (see get_editor_property/set_editor_property)

  • easing (CEClonerEasing): [Read-Write] Weight easing function applied to lerp transforms

  • inner_radius (float): [Read-Write] Inner radius of sphere, all clones inside will be affected with a maximum weight

  • invert_type (bool): [Read-Write] Invert the type effect, instead of affecting the inside of a zone, will affect the outside

  • outer_radius (float): [Read-Write] Outer radius of sphere, all clones outside will not be affected

get_inner_radius() float

Get Inner Radius

Return type:

float

get_outer_radius() float

Get Outer Radius

Return type:

float

set_inner_radius(radius) None

Set Inner Radius

Parameters:

radius (float)

set_outer_radius(radius) None

Set Outer Radius

Parameters:

radius (float)