unreal.CEEffectorSphereType¶
- class unreal.CEEffectorSphereType(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CEEffectorBoundTypeCEEffector Sphere Type
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEEffectorSphereType.h
Editor Properties: (see get_editor_property/set_editor_property)
easing(CEClonerEasing): [Read-Write] Weight easing function applied to lerp transformsinner_radius(float): [Read-Write] Inner radius of sphere, all clones inside will be affected with a maximum weightinvert_type(bool): [Read-Write] Invert the type effect, instead of affecting the inside of a zone, will affect the outsideouter_radius(float): [Read-Write] Outer radius of sphere, all clones outside will not be affected