unreal.CEEffectorRadialType

class unreal.CEEffectorRadialType(outer: Object | None = None, name: Name | str = 'None')

Bases: CEEffectorBoundType

CEEffector Radial Type

C++ Source:

  • Plugin: ClonerEffector

  • Module: ClonerEffector

  • File: CEEffectorRadialType.h

Editor Properties: (see get_editor_property/set_editor_property)

  • easing (CEClonerEasing): [Read-Write] Weight easing function applied to lerp transforms

  • invert_type (bool): [Read-Write] Invert the type effect, instead of affecting the inside of a zone, will affect the outside

  • radial_angle (float): [Read-Write] Radial angle in degree, everything within the angle will be affected

  • radial_max_radius (float): [Read-Write] Maximum radius for the radial effect to be applied on clones, above clones will not be affected

  • radial_min_radius (float): [Read-Write] Minimum radius for the radial effect to be applied on clones, below clones will not be affected

get_radial_angle() float

Get Radial Angle

Return type:

float

get_radial_max_radius() float

Get Radial Max Radius

Return type:

float

get_radial_min_radius() float

Get Radial Min Radius

Return type:

float

set_radial_angle(angle) None

Set Radial Angle

Parameters:

angle (float)

set_radial_max_radius(radius) None

Set Radial Max Radius

Parameters:

radius (float)

set_radial_min_radius(radius) None

Set Radial Min Radius

Parameters:

radius (float)