unreal.CEEffectorRadialType¶
- class unreal.CEEffectorRadialType(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CEEffectorBoundTypeCEEffector Radial Type
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEEffectorRadialType.h
Editor Properties: (see get_editor_property/set_editor_property)
easing(CEClonerEasing): [Read-Write] Weight easing function applied to lerp transformsinvert_type(bool): [Read-Write] Invert the type effect, instead of affecting the inside of a zone, will affect the outsideradial_angle(float): [Read-Write] Radial angle in degree, everything within the angle will be affectedradial_max_radius(float): [Read-Write] Maximum radius for the radial effect to be applied on clones, above clones will not be affectedradial_min_radius(float): [Read-Write] Minimum radius for the radial effect to be applied on clones, below clones will not be affected