unreal.CEEffectorProceduralMode¶
- class unreal.CEEffectorProceduralMode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CEEffectorModeBaseCEEffector Procedural Mode
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEEffectorProceduralMode.h
Editor Properties: (see get_editor_property/set_editor_property)
frequency(float): [Read-Write] Intensity of the noise fieldlocation_strength(Vector): [Read-Write] Amplitude of the noise field for locationpan(Vector): [Read-Write] Panning to offset the noise field samplingpattern(CEClonerEffectorProceduralPattern): [Read-Write] Procedural pattern behaviorrotation_strength(Rotator): [Read-Write] Amplitude of the noise field for rotationscale_strength(Vector): [Read-Write] Amplitude of the noise field for scale
- get_pattern() CEClonerEffectorProceduralPattern¶
Get Pattern
- Return type:
- set_pattern(pattern) None¶
Set Pattern
- Parameters:
pattern (CEClonerEffectorProceduralPattern)