unreal.CEEffectorProceduralMode

class unreal.CEEffectorProceduralMode(outer: Object | None = None, name: Name | str = 'None')

Bases: CEEffectorModeBase

CEEffector Procedural Mode

C++ Source:

  • Plugin: ClonerEffector

  • Module: ClonerEffector

  • File: CEEffectorProceduralMode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frequency (float): [Read-Write] Intensity of the noise field

  • location_strength (Vector): [Read-Write] Amplitude of the noise field for location

  • pan (Vector): [Read-Write] Panning to offset the noise field sampling

  • pattern (CEClonerEffectorProceduralPattern): [Read-Write] Procedural pattern behavior

  • rotation_strength (Rotator): [Read-Write] Amplitude of the noise field for rotation

  • scale_strength (Vector): [Read-Write] Amplitude of the noise field for scale

get_frequency() → float

Get Frequency

Return type:

float

get_location_strength() → Vector

Get Location Strength

Return type:

Vector

get_pan() → Vector

Get Pan

Return type:

Vector

get_pattern() → CEClonerEffectorProceduralPattern

Get Pattern

Return type:

CEClonerEffectorProceduralPattern

get_rotation_strength() → Rotator

Get Rotation Strength

Return type:

Rotator

get_scale_strength() → Vector

Get Scale Strength

Return type:

Vector

set_frequency(frequency) → None

Set Frequency

Parameters:

frequency (float)

set_location_strength(strength) → None

Set Location Strength

Parameters:

strength (Vector)

set_pan(pan) → None

Set Pan

Parameters:

pan (Vector)

set_pattern(pattern) → None

Set Pattern

Parameters:

pattern (CEClonerEffectorProceduralPattern)

set_rotation_strength(strength) → None

Set Rotation Strength

Parameters:

strength (Rotator)

set_scale_strength(strength) → None

Set Scale Strength

Parameters:

strength (Vector)