unreal.CEEffectorCullMode

class unreal.CEEffectorCullMode(outer: Object | None = None, name: Name | str = 'None')

Bases: CEEffectorModeBase

CEEffector Cull Mode

C++ Source:

  • Plugin: ClonerEffector

  • Module: ClonerEffector

  • File: CEEffectorCullMode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • behavior (CEEffectorCullModeBehavior): [Read-Write] Expected behavior when culling clones

  • scale (Vector): [Read-Write] Scale applied on affected clones before they are culled to slowly disappear

get_behavior() CEEffectorCullModeBehavior

Get Behavior

Return type:

CEEffectorCullModeBehavior

get_scale() Vector

Get Scale

Return type:

Vector

set_behavior(behavior) None

Set Behavior

Parameters:

behavior (CEEffectorCullModeBehavior)

set_scale(scale) None

Set Scale

Parameters:

scale (Vector)