unreal.CEEffectorCullMode¶
- class unreal.CEEffectorCullMode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CEEffectorModeBaseCEEffector Cull Mode
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEEffectorCullMode.h
Editor Properties: (see get_editor_property/set_editor_property)
behavior(CEEffectorCullModeBehavior): [Read-Write] Expected behavior when culling clonesscale(Vector): [Read-Write] Scale applied on affected clones before they are culled to slowly disappear
- get_behavior() CEEffectorCullModeBehavior¶
Get Behavior
- Return type:
- set_behavior(behavior) None¶
Set Behavior
- Parameters:
behavior (CEEffectorCullModeBehavior)