unreal.CEEffectorDelayEffect

class unreal.CEEffectorDelayEffect(outer: Object | None = None, name: Name | str = 'None')

Bases: CEEffectorEffectBase

Effector delay extension to affect clones after a period of time with a spring effect

C++ Source:

  • Plugin: ClonerEffector

  • Module: ClonerEffector

  • File: CEEffectorDelayEffect.h

Editor Properties: (see get_editor_property/set_editor_property)

  • delay_enabled (bool): [Read-Write] Enable time delay for the mode effect

  • delay_in_duration (float): [Read-Write] Time delay for the effect to reach its peak

  • delay_out_duration (float): [Read-Write] Time delay for the effect to go back to its rest state

  • delay_spring_falloff (float): [Read-Write] Damping or decay of the delayed spring effect

  • delay_spring_frequency (float): [Read-Write] Frequency of the delayed spring effect

get_delay_enabled() bool

Get Delay Enabled

Return type:

bool

get_delay_in_duration() float

Get Delay in Duration

Return type:

float

get_delay_out_duration() float

Get Delay Out Duration

Return type:

float

get_delay_spring_falloff() float

Get Delay Spring Falloff

Return type:

float

get_delay_spring_frequency() float

Get Delay Spring Frequency

Return type:

float

set_delay_enabled(enabled) None

Set Delay Enabled

Parameters:

enabled (bool)

set_delay_in_duration(duration) None

Set Delay in Duration

Parameters:

duration (float)

set_delay_out_duration(duration) None

Set Delay Out Duration

Parameters:

duration (float)

set_delay_spring_falloff(falloff) None

Set Delay Spring Falloff

Parameters:

falloff (float)

set_delay_spring_frequency(frequency) None

Set Delay Spring Frequency

Parameters:

frequency (float)