unreal.CEEffectorDelayEffect¶
- class unreal.CEEffectorDelayEffect(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CEEffectorEffectBaseEffector delay extension to affect clones after a period of time with a spring effect
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEEffectorDelayEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
delay_enabled(bool): [Read-Write] Enable time delay for the mode effectdelay_in_duration(float): [Read-Write] Time delay for the effect to reach its peakdelay_out_duration(float): [Read-Write] Time delay for the effect to go back to its rest statedelay_spring_falloff(float): [Read-Write] Damping or decay of the delayed spring effectdelay_spring_frequency(float): [Read-Write] Frequency of the delayed spring effect