unreal.CEClonerSphereRandomLayout¶
- class unreal.CEClonerSphereRandomLayout(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CEClonerLayoutBaseCECloner Sphere Random Layout
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerSphereRandomLayout.h
Editor Properties: (see get_editor_property/set_editor_property)
count(int32): [Read-Write]distribution(float): [Read-Write]latitude(float): [Read-Write]longitude(float): [Read-Write]orient_mesh(bool): [Read-Write]radius(float): [Read-Write]rotation(Rotator): [Read-Write]scale(Vector): [Read-Write]
- get_count() int32¶
Get Count
- Return type:
int32