unreal.CEClonerHoneycombLayout¶
- class unreal.CEClonerHoneycombLayout(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CEClonerLayoutBaseCECloner Honeycomb Layout
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerHoneycombLayout.h
Editor Properties: (see get_editor_property/set_editor_property)
height_count(int32): [Read-Write]height_offset(float): [Read-Write]height_spacing(float): [Read-Write]plane(CEClonerPlane): [Read-Write]twist_axis(CEClonerAxis): [Read-Write]twist_factor(float): [Read-Write]width_count(int32): [Read-Write]width_offset(float): [Read-Write]width_spacing(float): [Read-Write]
- get_height_count() int32¶
Get Height Count
- Return type:
int32
- get_plane() CEClonerPlane¶
Get Plane
- Return type:
- get_twist_axis() CEClonerAxis¶
Get Twist Axis
- Return type:
- get_width_count() int32¶
Get Width Count
- Return type:
int32
- set_plane(plane) None¶
Set Plane
- Parameters:
plane (CEClonerPlane)
- set_twist_axis(axis) None¶
Set Twist Axis
- Parameters:
axis (CEClonerAxis)