unreal.CEClonerGridLayout¶
- class unreal.CEClonerGridLayout(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CEClonerLayoutBaseCECloner Grid Layout
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerGridLayout.h
Editor Properties: (see get_editor_property/set_editor_property)
count_x(int32): [Read-Write]count_y(int32): [Read-Write]count_z(int32): [Read-Write]spacing_x(float): [Read-Write]spacing_y(float): [Read-Write]spacing_z(float): [Read-Write]twist_axis(CEClonerAxis): [Read-Write]twist_factor(float): [Read-Write]
- get_count_x() int32¶
Get Count X
- Return type:
int32
- get_count_y() int32¶
Get Count Y
- Return type:
int32
- get_count_z() int32¶
Get Count Z
- Return type:
int32
- get_twist_axis() CEClonerAxis¶
Get Twist Axis
- Return type:
- set_twist_axis(axis) None¶
Set Twist Axis
- Parameters:
axis (CEClonerAxis)