unreal.BrushEffectDisplacement¶
- class unreal.BrushEffectDisplacement(displacement_height=0.0, displacement_tiling=0.0, texture=None, midpoint=- 128.0, channel=[0.0, 0.0, 0.0, 1.0], weightmap_influence=0.0)¶
Bases:
unreal.StructBaseBrush Effect Displacement
C++ Source:
Plugin: Landmass
Module: Landmass
File: BrushEffectsList.h
Editor Properties: (see get_editor_property/set_editor_property)
channel(LinearColor): [Read-Write] Channeldisplacement_height(float): [Read-Write] Displacement Heightdisplacement_tiling(float): [Read-Write] Displacement Tilingmidpoint(float): [Read-Write] Midpointtexture(Texture2D): [Read-Write] Textureweightmap_influence(float): [Read-Write] Weightmap Influence
- property channel¶
[Read-Write] Channel
- Type