unreal.Box¶
- class unreal.Box(min=[0.0, 0.0, 0.0], max=[0.0, 0.0, 0.0])¶
Bases:
unreal.StructBaseA bounding box. note: The full C++ class is located here: EngineSourceRuntimeCorePublicMathBox.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
max(Vector): [Read-Write] Maxmin(Vector): [Read-Write] Min