unreal.BonesToCopyFromSource

class unreal.BonesToCopyFromSource

Bases: EnumBase

EBones to Copy from Source

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshBoneWeightFunctions.h

ALL_BONES: BonesToCopyFromSource = Ellipsis

Copy all bones from the source mesh to the target, regardless of whether they’re bound or not.

Type:

0

ONLY_BOUND_AND_PARENTS: BonesToCopyFromSource = Ellipsis

Keep only bones that are actually bound to the target mesh, including all parent bones up to the root.

Type:

1

ONLY_BOUND_AND_ROOT: BonesToCopyFromSource = Ellipsis

Keep only bones that are actually bound to the target mesh and the root bone. Any existing bones between the two will not be copied. Bound bones will have their parent as either the root bone or another bound bone.

Type:

2