unreal.BoneSocketTarget¶
- class unreal.BoneSocketTarget¶
Bases:
StructBaseBone Socket Target
C++ Source:
Module: Engine
File: BoneSocketReference.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_reference(BoneReference): [Read-Write]socket_reference(SocketReference): [Read-Write]use_socket(bool): [Read-Write]