unreal.BoneMaskBodyPartDefinition¶
- class unreal.BoneMaskBodyPartDefinition(name: Name = 'None', skeleton_pose_bone_weights: None = [], skeleton_pose_child_bone_indices: None = [])¶
Bases:
StructBaseBone Mask Body Part Definition
C++ Source:
Plugin: AnimationLayering
Module: AnimationLayering
File: BoneMaskTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
branch_filters(Array[BranchFilter]): [Read-Write]name(Name): [Read-Write]skeleton_pose_bone_weights(Array[BoneMaskPerBoneData]): [Read-Only]skeleton_pose_child_bone_indices(Array[int32]): [Read-Only]