unreal.BoneMaskBodyPartDefinition

class unreal.BoneMaskBodyPartDefinition(name: Name = 'None', skeleton_pose_bone_weights: None = [], skeleton_pose_child_bone_indices: None = [])

Bases: StructBase

Bone Mask Body Part Definition

C++ Source:

  • Plugin: AnimationLayering

  • Module: AnimationLayering

  • File: BoneMaskTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • branch_filters (Array[BranchFilter]): [Read-Write]

  • name (Name): [Read-Write]

  • skeleton_pose_bone_weights (Array[BoneMaskPerBoneData]): [Read-Only]

  • skeleton_pose_child_bone_indices (Array[int32]): [Read-Only]

property name: Name

[Read-Only]

Type:

(Name)

property skeleton_pose_bone_weights: None

[Read-Only]

Type:

(Array[BoneMaskPerBoneData])

property skeleton_pose_child_bone_indices: None

[Read-Only]

Type:

(Array[int32])