unreal.BoneMaskPerBoneData¶
- class unreal.BoneMaskPerBoneData(skeleton_pose_bone_index: int = 0, blend_weight: float = 0.0)¶
Bases:
StructBaseBone Mask Per Bone Data
C++ Source:
Plugin: AnimationLayering
Module: AnimationLayering
File: BoneMaskTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_weight(float): [Read-Write]skeleton_pose_bone_index(int32): [Read-Write]