unreal.BoneMaskPerBoneData

class unreal.BoneMaskPerBoneData(skeleton_pose_bone_index: int = 0, blend_weight: float = 0.0)

Bases: StructBase

Bone Mask Per Bone Data

C++ Source:

  • Plugin: AnimationLayering

  • Module: AnimationLayering

  • File: BoneMaskTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_weight (float): [Read-Write]

  • skeleton_pose_bone_index (int32): [Read-Write]

property blend_weight: float

[Read-Only]

Type:

(float)

property skeleton_pose_bone_index: int

[Read-Only]

Type:

(int32)