unreal.BoneMask¶
- class unreal.BoneMask(bone_mask_map: None = {})¶
Bases:
StructBaseBone Mask
C++ Source:
Plugin: AnimationLayering
Module: AnimationLayering
File: BoneMaskTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_mask_map(Map[Name, BoneMaskEntry]): [Read-Write]
- property bone_mask_map: None¶
[Read-Write]
- Type:
(Map[Name, BoneMaskEntry])