unreal.BoneFilter¶
- class unreal.BoneFilter¶
Bases:
StructBaseBone Filter
C++ Source:
Module: Engine
File: SkeletalMeshLODSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_name(Name): [Read-Write] Name of Bone Nameexclude_self(bool): [Read-Write] * Do not include the joint specified * * This option will work differently based on EBoneFilterActionOption * If EBoneFilterActionOption is Remove, it will exclude itself and only remove children * For example, if you specify hand, it will only include children of hand(all fingers), * not the hand itself if this is true * * But if the EBoneFilterActionOption is Keep, it will exclude itself but include all parents of it * You can’t remove joint without children removed, and you can’t keep without your parents