unreal.BoneChain¶
- class unreal.BoneChain¶
Bases:
unreal.StructBaseBone Chain
C++ Source:
Plugin: IKRig
Module: IKRig
File: IKRigDefinition.h
Editor Properties: (see get_editor_property/set_editor_property)
chain_name(Name): [Read-Write] Chain Nameend_bone(BoneReference): [Read-Write] End Boneik_goal_name(Name): [Read-Write] IKGoal Namestart_bone(BoneReference): [Read-Write] Start Bone