unreal.BodySetupCore
¶
- class unreal.BodySetupCore(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Body Setup Core
C++ Source:
Module: PhysicsCore
File: BodySetupCore.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_name
(Name): [Read-Only] Bone Name: Used in the PhysicsAsset case. Associates this Body with Bone in a skeletal mesh.collision_reponse
(BodyCollisionResponse): [Read-Write] Collision Reponse: Collision Type for this body. This eventually changes response to collision to others *collision_trace_flag
(CollisionTraceFlag): [Read-Write] Collision Trace Flag: Collision Trace behavior - by default, it will keep simple(convex)/complex(per-poly) separate *physics_type
(PhysicsType): [Read-Write] Physics Type: If simulated it will use physics, if kinematic it will not be affected by physics, but can interact with physically simulated bodies. Default will inherit from OwnerComponent’s behavior.